Hybrid Labs???

A HYBRID LABS Conference will take place at Aalto University in Finland on the dates of 31 May and 1 June 2018.

The conference, that is done in collaboration with Renewable Futures Network, will explore the notion of HYBRID LABS as places of trans-disciplinary practices.

On the first day there will be workshops that examine the role of artistic and creative practices during times of crisis.

The second day will be devoted to a Leonardo birthday celebration symposium.

As part of the activities an exhibition of art and design works will be held on campus.

Narrative automation

This one comes via the PhD. Design list, courtesy of Don Norman, Narrative Science, corporate style. Give us your big data and we will churn out a story for you, using Quill narrative automation software.

“While advances in data visualization and data science are helpful, they don’t take us the last mile. Data visualizations are often complex, requiring expert-level analysis and explanation. Quill immediately adds value to data by identifying the most relevant information and relaying it through professional, conversational language. The result? Intelligent narratives that efficiently communicate the insights buried in Big Data that people can comprehend, act on and trust.”

All available at Narrative Science…

Plants as intelligent beings?

The article, The Intelligent Plant, was published in The New Yorker december 23, 2013. The author, Michael Pollan, offers us a brief survey of an emerging field devoted to the understanding of plants: “…The hypothesis that intelligent behavior in plants may be an emergent property of cells exchanging signals in a network might sound far-fetched, yet the way that intelligence emerges from a network of neurons may not be very different. Most neuroscientists would agree that, while brains considered as a whole function as centralized command centers for most animals, within the brain there doesn’t appear to be any command post; rather, one finds a leaderless network. That sense we get when we think about what might govern a plant—that there is no there there, no wizard behind the curtain pulling the levers—may apply equally well to our brains…”

Artificial intelligence can pose a threat to human life

‘Tsukumogami’ is a term that the Japanese have used to refer to objects that, after having existed for more than 100 years, come to life. I myself have always been a bit wary of this type of situation involving the crossing of boundaries between the artificial and the so-called biological realm. Though more and more it is the case that our reality is in fact becoming one of hybridity, as the use of prostheses to improve and lengthen our existence proliferate.

Most recently it has made the news how ‘braniacs’ of the type like Bill Gates and Stephen Hawking seem to agree that, after a few decades, Artificial Intelligence (AI) might pose a threat to human society. See: http://www.bbc.com/news/31047780.
They think that:

[in the] possibility that AI could evolve to the point that it was beyond human control. Prof Hawking said he felt that machines with AI could “spell the end of the human race”.

Printing human organs?

Hi! Here is an interesting video about a possible use of 3D printers in the future:
http://www.bbc.com/future/story/20120621-printing-a-human-kidney

I wonder if there will now also be an opportunity to “design” human organs as well. Especially with all the knowledge that is becoming available through the study of the human genome.

Collection of interaction notes

On Tuesday November 2, we went over the scenarios made by each group. Some of the examples created were excellent. Here I include some of the comments brought up during the session.

The first group that presented, Suse, Heikki, Kalle, Tapio, Palas and Jian, proposed a voice-to-text concept that would simplify the process of interaction. The graphics were beautifully realized. The scenario itself needed more details, with respect to system interaction and in the presentation, the group needed to sound more convincing.

The second group, that included Forrest, Vuokko, Ferhat, and John presented us “Bridging the Generation Gap”, a Brief Analysis of 3 potential user groups, and 3 potential technologies as well as a video scenario. With respect to the Brief Analysis, it was commented that because of the large amounts of text, the visual presentation of these materials was not effective. The video scenario, however, was a total success in how it showed clearly the patterns of interaction of story collection with a voice-driven interface.

The third group that presented, “A Christmas to Remember”, included Dipti, Juho, Satoko, Jaakko and Mikko. They have already done some user interview, with members of their families and presented an excellent rendition of potential interaction with an internet-based story collection system. This scenario included 1) a memorable title that immediately contextualized the work 2) Used clearly defined persona’s 3) Clearly rendered the user interface and tasks being performed from a 3D perspective so that we were able to see the foreground (the functions that the user was accessing to complete tasks) as well as the background.

The fourth group that presented included Jussi, Lauri, Minka, Markus,
and Matti. This group showed us an interesting scenario featuring a multi-cultural family that is split between Finland and Argentina. The scenario, that was beautifully rendered, showed an understanding of the problematic of the users in maintaining their ties to 2 different cultures. It could have focused more closely on the system details.

The fifth group that included Outi, Helena, Tapio, Björn, Minna and Reina gave a very good rendition of a story collection system, “Elsa in Epooq Land”, grounded in real life institutions, such as libraries. It also provided with convincing insights about the feasibility of future products such as memory books.

Next week we will have Merja Helle, who is a researcher at the Department of Media as guest speaker. Merja will give us a presentation about “Fieldwork”, what it means, how to do it, and some insights.

During the next few weeks, you will be required to create questionnaires that allow you to perform some fieldwork and enable you to get an understanding of how people might respond to the design that you have developed in your scenarios.

Below I list interesting sites that have a lot of good information about How to go about making a questionnaire. Please look through these.

University of Leeds, Guide to the design of questionnaires

University of Loughborough, Questionnaire design

Usability.gov

WAI Site Usability Testing Questions

Scenario-based design

As everyone should be aware, we are not meeting again until Nov. 2, when you should have your scenarios ready for presentation to Oppifi. In order to help you with this task. I post below the slides from the presentation about Scenario-based Design.

I remind you briefly that you are now organized into teams, where each individual brings diverse skills as well as interests. Below, I also include the list with the names of the participants for each team. Contact me, Asap, if your name is not in any of these lists and you still need to find a group that you can work with.

So that you can organize your time better, I also post the Calendar of Activities for the semester. Please note that workshop activities are being planned for Friday Nov. 19 and Nov. 26, from 12-16 hours. These workshops will be an opportunity for you to learn about using UML basics in order to model interaction. More information about this activity is coming soon!

Scenario-based Design slides

Teams list

Activities

Research for interaction design

In this presentation we discuss the ways in which you “look” at the world as a researcher. A basic rule is that you cannot take what you see at face value. You must dig deeper. And then sometimes you need to look at things in a skewed sort of way or what I call a “diffracted” perspective.

This way of looking allows you to appreciate how the artifacts (tools) that we create mediate between us and the tasks that we realize in our activities. Artifacts and tools in turn have an effect in how we perform actions and tasks (e.g. they enable or constrain us in particular ways).

Slides:

Oppifi slides

Lily’s presentation

Calendar of activities

Design brief instructions

About cultural artifacts

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Lily’s presentation slides