Monthly Archives: October 2010

Scenario-based design

As everyone should be aware, we are not meeting again until Nov. 2, when you should have your scenarios ready for presentation to Oppifi. In order to help you with this task. I post below the slides from the presentation about Scenario-based Design.

I remind you briefly that you are now organized into teams, where each individual brings diverse skills as well as interests. Below, I also include the list with the names of the participants for each team. Contact me, Asap, if your name is not in any of these lists and you still need to find a group that you can work with.

So that you can organize your time better, I also post the Calendar of Activities for the semester. Please note that workshop activities are being planned for Friday Nov. 19 and Nov. 26, from 12-16 hours. These workshops will be an opportunity for you to learn about using UML basics in order to model interaction. More information about this activity is coming soon!

Scenario-based Design slides

Teams list

Activities

Research for interaction design

In this presentation we discuss the ways in which you “look” at the world as a researcher. A basic rule is that you cannot take what you see at face value. You must dig deeper. And then sometimes you need to look at things in a skewed sort of way or what I call a “diffracted” perspective.

This way of looking allows you to appreciate how the artifacts (tools) that we create mediate between us and the tasks that we realize in our activities. Artifacts and tools in turn have an effect in how we perform actions and tasks (e.g. they enable or constrain us in particular ways).

Slides:

Oppifi slides

Lily’s presentation

Calendar of activities

Design brief instructions

About cultural artifacts

intro2010smll.pdf@font-face { font-family: “Arial”; }@font-face { font-family: “Cambria”; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: “Times New Roman”; }div.Section1 { page: Section1; Research in design aims to obtain knowledge in order to design highly targeted media objects that address the needs and desires of the audiences that they are intended for. Research in design considers the impact that design products have in the world. Research in design aims to develop sustainable products.

Lily’s presentation slides